The idea of Mr.X being an alpha antagonist is perhaps the most talked about part of RE 2 ( and I have more thoughts about it here). You cannot kill him with any weapon, but you can slow him down. Similar to the xenomorph of Alien Isolation, he will actively track you at specific parts of the game, and seems to know where you generally are at all times. After a certain event, Mr.X will stalk you throughout the police station, with threats of punches and slams. Mr.X has now been redesigned to be featured in all play throughs of RE 2. Near the end of the game, you are introduced to ivy enemies who are a one hit kill if you don’t have a defense item on hand.Īll the boss fights have also been redesigned to take advantage of the new systems, but of course, there is still one feature we need to talk about. The new aiming system means that damage is now proximity-based forcing you to make every shot count. Specialty enemies like the lickers and Cerberus return to make your life difficult. Zombies will now go between rooms to track you down, with exception to save room or plot areas. Your handgun has what appears to be a random chance at popping the head off, with a greater chance for precise hits, and the shotgun is more reliable. It’s no longer just shooting them in the head: you need to aim straight between the eyes to do the most damage. The only way to make sure that they are dead is to destroy the head by any means necessary. Any zombie that goes down may get back up at the worse time. Zombies are a lot more durable compared to previous games. Previously, head shots were a way to do bonus damage now they are almost required to kill. Every zombie moves at a different pace and gait at you: speeding up or slowing down depending on damage. It has been far too long since I’ve played the original RE 2, but from what I’ve seen every enemy type makes a return, but with some modifications.įor the first time in the franchise, zombies are at their most terrifying and hardest to fight. The point that I want to talk about further are the enemy redesigns, and how the game features arguably some of the best enemies in a horror title.
#RESIDENT EVIL REMAKE FULL#
You now control your character from a behind the back style and have full 360 degrees of movement.
#RESIDENT EVIL REMAKE UPGRADE#
The controls have been given an upgrade compared to the original’s tank-like gameplay.
#RESIDENT EVIL REMAKE FREE#
You are free to pick either character to start playing, and there is a second play through unlocked for the other upon completion. As before, you can play as either Leon Kennedy or Claire Redfield as they are stuck in Raccoon City following an outbreak of the G virus.
RE 2 from a story point of view is a retelling of the original with the new RE engine providing some HD fidelity and visceral displays.